Showing posts with label mobicle. Show all posts
Showing posts with label mobicle. Show all posts

Mobicle visit - Part 2

Here is the second part of my visit to Mobicle. In the first part I discussed their game TK Online. In the second part YJ and I talk about the Korean gaming market and where Mobicle is headed. First we talked about how the gaming markets differ between some countries. The most obvious difference between Korea and the Western gaming market is that Korean games, with few exceptions, are free. Korean games, as we know, work mainly on a microtransaction model. You get the game for free, and as you play you can purchase small things like XP boosts, costumes and other things like that to change your game.

The Western model typically has one buying a game and getting the complete game. Later you can buy expansion packs to add to the game. In recent years a lot of publishers and developers have been experimenting with downloadable content (DLC), to the chagrin of some players. Many Western players take exception to this model, especially when DLC is available at release time, feeling it should have been included in the game. However, Koreans are quite used to having to buy their extras. Another big difference is that most games available in Korea include no single player content, campaign or story.

YJ said that they prefer the current style of microtransactions. He sees it as better for consumers and developers. People have more control over what they buy and what is made.

He also said that the Japanese market was difficult to crack. It is different as well in that the Japanese prefer single player games. So it is harder to get an online game to catch on. TK Online is currently in development there, but it is yet to be seen how popular it will be.

I mentioned to him that I found the long closed beta style of a lot of Korean development to be a bit of a tease. Sometimes you'll see a game added to a portal and be put into closed beta a year or more before it is playable. I felt that Some players might get tired of waiting for it to come out and give up on it or move on. He told me that most gamers here are used to that so they don't see it as having any kind of major impact on their business. He said that sometimes there are a lot of unforeseen delays.

The game portals here are like the publishers in other countries. They are currently shopping TK Online around and have had interest from Neowiz, CJ, and WeMade. Their goal is to eventually tie it in with one of the sites and get it off its standalone site. Good thing we can sign-up for most of the sites, I should warn him away from Mgame and Nexon.

When asked if he preferred developing mobile games or online games, he said that they were very different, so it was hard to pick one. He said that Mobile games can be developed pretty quickly. Less than 1 year usually, while online games can take a very long time to develop, as we've seen.

He said he was very interested in Netmarble's upcoming "Marble Station". This will be a standard platform for web-based games. Due to their partnership with CJ who is tied into Netmarble they'll be able to work with it. This plays into their company's direction.

Mobicle wants to focus on three things right now: iPhone/mobile games, Social Networking Games and Online games. They've released a few iPhone games already as I mentioned last time, and have several more on the horizon. They've integrated some of their games with Open Feint, a popular social networking app on the iPhone, but actually want to develop their own replacement for it.

Mobicle sees that socializing is key factor to game enjoyment. They want all their games to have some kind of chat and interaction built into them, it is why they have such a heavy multiplayer focus with their games. YJ feels the gaming trend is pushing to MP, and I'd have to agree with him. As much as I enjoy good single player games, it seems the market is moving very heavily towards multiplayer with a lot of shooters coming out with very short campaigns which are little more than the tutorials of old. No more 30 mission stories like Doom gave us. You barely work up a sweat and all you have ahead of you is multiplayer. At least I haven't heard too many 12 year-olds screaming in my ear here.

I quite enjoyed the visit to Mobicle and hopefully if they have some big happenings in the future I'll get to go up and see them again and write about it here.

Mobicle visit - Part 1

I went up to Mobicle a couple days ago. As you know Mobicle produces TK Online which is the first Korean game I've found that actually has an English option. Even though many developers are now targeting the English speaking market overseas they forget that there are tens of thousands of English speaking foreigners in South Korea who are potential customers as well. True, not all want to play video games but even if a few hundred were interested in a game it could provide a boost to many games out there.

Mobicle is a company that has embraced the foreign market. In addition to providing TK Online in English, they also have contracts in Japan, Singapore, Malaysia, China and The Philippines. They have a dance themed game that they've been working on in The Philippines for about 4 years which has around 4000 concurrent users called "iDate". They're hoping to try and bring it to Korea later. The company currently has around 53 employees. On Monday I met YJ who had just come back from a business trip to China where he was meeting their partner. YJ and I got a chance to talk about their business, their games, and the Korean gaming market in general.

Mobicle's bread and butter is their mobile games. They were founded in June 2004 as a mobile games company and it wasn't until 2006 that they started to branch into online PC games. They are responsible for the very popular Ma-gu Ma-gu a baseball game. They have a partner ship with CJ Internet to develop some games for them. As I walked around the office I could see many poster boards for the various cell phone games they make. Some were instantly recognizable. Recently they've begun to release games on the iPhone as well. From the list YJ sent me it looks like they have nine games out for the iPhone now including Cubetrix 3D which has gotten some pretty favourable reviews.

The first thing we really talked about was TK Online. It is what had drawn me to the company after all. TK Online has actually been in development for about 3½ years. However, 2 years ago they had some server issues and had to redevelop the server code from scratch. This is what has delayed the release so long. Also they are pushing the games in foreign markets right now. The game just completed its 3 closed beta in Malaysia, and is also being developed in Japan right now. Mobicle wants to finish the game overseas and then bring it back to Korea. So this means we may actually be waiting a little while for it. We can always hope that they will keep some kind of open beta open for us though.

I asked YJ what inspired TK Online's style. He said that Starcraft is a powerful force in Korea and competing with it wasn't exactly what they wanted to do. he said players enjoyed combining items to make different gear and that helped to set it apart from games like Starcraft. He also compared the game to Avalon, which is a similar styled game being released under another service. These kinds of games are helping Korea develop the RTS market. They feel that a company like Blizzard has so many years of research and data under their belts that their games come out very good and polished. Other companies who want to get started don't have access to that kind of experience and resources so it takes them time to reach that level. Perhaps in a few more years we'll see some very good home grown RTS games here in Korea.

Up Next YJ and I discussed the Korean gaming market and how it compares to other countries they do business in and the Western model.

Mobicle


Today I went up to Mobicle. I met YJ their international business lead. We talked about TK Online as well as their other games and Mobicle in general. We even got into discussing the Korean game market and international markets. Mobicle has spread out globally and has several international contracts. I'm just going to toss up a couple pictures right now, and later I'm going to write up the various things we discussed. He gave me a tour of their office and I took a couple photos.