I was finally going to get around to my irregular spurty update as I'd noticed a few new things coming out lately and when I started poking around I've found that several games have also recently closed. Some were getting old, but a few were surprises. So before I get into a slew of updates about new games, I'm going to just make a note of which games have recently disappeared. In no particular order:
Metal rage - which was the giant robot fighting game recently closed it's doors after many years of operation. A shame to see it go, but it was getting old. It was however a bit of a unique game.
Sting - Sting seems to have finally disappeared. This is too bad, because while it was head-shot crazy there were some unique gameplay elements which I did like.
BattleStar - I never really got to write this one up, but this was a FPS vs RTS space marine style game. It looked unique and I had a very short time to play a beta, but I never got to really enjoy it. Netmarble has pulled the page. I have no idea why, the game was technically only out for a very short time. I can only surmise that they ran into some financial or technical difficulty.
Unit - I was disappointed to find out that this had disappeared. I liked Unit, but gamebus has totally redone their site and seemingly shut down many of their offerings. The site is mostly a generic corporate site now. I don't know if that means they're shopping Unit around to other sites, but as far as I can tell it's dead.
Company of Heroes - Korea was affected by the global shut down of the game. Sometimes Korea is immune to those kinds of things, but in this case they did not keep the game running here. A shame as it was nice to have another RTS option in country.
I'll keep my eyes open to see if any other games have recently shut down. I'm most disappointed about Unit and Battlestar, but really it's a shame to see any of these games go. I did get a chance to play Soldier of Fortune over the last few days and take some screenshots and a video so I'll see if I can get that written up. It's not open now, it was a short test, but I think it opens up finally for good at the end of this month if I read it correctly.
Showing posts with label sting. Show all posts
Showing posts with label sting. Show all posts
Recent withdrawals
Posted by
crossmr
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Monday, April 11, 2011
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Labels:
battlestar,
coh,
metalrage,
sting,
unit
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3
comments
Sting - now with more arcade
I did a bit on this game a little over a year ago. Due to the insane headshot box I didn't really play it again. Since I was doing updates I decided to check on old games and found that this game has been rebranded. It is now called "Sting Arcade". This also means that the site has disappeared as well. I'm not sure what this "arcade" thing will entail, but if it opens up again and I catch it, I'll be sure to post on it. The message on the site indicates they are doing new tests, and the main YNK menu bar says the game is in beta.
Sting Part 2 - Gameplay
Sting gameplay can be summed up in one word: Headshot. This game seems to have the most headshots out of any of the FPS games I've played. My first few games seem to have been non-stop headshots and I would guess that in the first 5 matches I died about 70% of the time from headshots. Which is why there won't be an immediate video for this game. I'm trying to get up the gumption to go back in to it.
As with many games you gain some points as you play. You can use these points for guns, aesthetics, and skills. Skills are some abilities that you can have. One is healing, one is speed and one is respawn speed (I think, I didn't actually try that one). The abilities recharge over time. 3 levels total. The longer you let them charge the more benefit you get. Let the healing go to level 1, you get 10 health, level 2, 30 health and level 3 50 health. It takes time, so you better hope you're good at staying alive. I never got to use it for more than 50 and then 10 more before I got killed. The screenshot is a rare moment when I was not dead and near an enemy. The headshot hit box seems to start around mid ankle and run to about 5 feet above your head. The only time I didn't seem to die from a headshot was the rare time they killed me instantly with what appeared to be a heartshot. This is one of the roughest twitchiest shooters I've played. This is a shame because the graphics are nice, and the skill feature is very interesting. It adds a little strategy and depth.
The character classes are interesting, and as I said you can have 4. If you want to switch you actually have to exit the match and pick a different one. Each one progresses independently in terms of points, weapons, skills, etc. Each class is a different nationality. No Canadian, but there is an American. Gameplay modes are currently limited. The game is new and growing. Most of what I saw was team deathmatch. I don't know what else is currently there as I didn't really see anything else available. This game does have bots. Headshot loving bots. Some maps will let you play against a team of bots. You can even create private rooms with some bots if you want to play alone. Maybe just for practice. The bots are not pushovers. Everything is fairly intuitive, one thing to note is when your item expires, you can repurchase it for a discount. So don't go buy a new one. go to your inventory and buy it for a discount. I made this mistake and when I went to my inventory to equip stuff I found the old stuff still there but grayed out. Clicking it gave me an option to buy it again. Nice option and also unique.
In conclusion I personally won't be playing this one a lot. It has some nice features, but I find the headshot feature a total killer. I don't know if this is fully out of beta yet. I didn't really see any cash items so maybe not. In that case there is hope that they will shrink the headshot box down by about 90%. If you want to have a look at the new features it might be worth it for that reason. You might find the twitchiness okay. I'll tack the video on the end of this post perhaps tomorrow if I can get up the energy to go back in.
As with many games you gain some points as you play. You can use these points for guns, aesthetics, and skills. Skills are some abilities that you can have. One is healing, one is speed and one is respawn speed (I think, I didn't actually try that one). The abilities recharge over time. 3 levels total. The longer you let them charge the more benefit you get. Let the healing go to level 1, you get 10 health, level 2, 30 health and level 3 50 health. It takes time, so you better hope you're good at staying alive. I never got to use it for more than 50 and then 10 more before I got killed. The screenshot is a rare moment when I was not dead and near an enemy. The headshot hit box seems to start around mid ankle and run to about 5 feet above your head. The only time I didn't seem to die from a headshot was the rare time they killed me instantly with what appeared to be a heartshot. This is one of the roughest twitchiest shooters I've played. This is a shame because the graphics are nice, and the skill feature is very interesting. It adds a little strategy and depth.
The character classes are interesting, and as I said you can have 4. If you want to switch you actually have to exit the match and pick a different one. Each one progresses independently in terms of points, weapons, skills, etc. Each class is a different nationality. No Canadian, but there is an American. Gameplay modes are currently limited. The game is new and growing. Most of what I saw was team deathmatch. I don't know what else is currently there as I didn't really see anything else available. This game does have bots. Headshot loving bots. Some maps will let you play against a team of bots. You can even create private rooms with some bots if you want to play alone. Maybe just for practice. The bots are not pushovers. Everything is fairly intuitive, one thing to note is when your item expires, you can repurchase it for a discount. So don't go buy a new one. go to your inventory and buy it for a discount. I made this mistake and when I went to my inventory to equip stuff I found the old stuff still there but grayed out. Clicking it gave me an option to buy it again. Nice option and also unique.In conclusion I personally won't be playing this one a lot. It has some nice features, but I find the headshot feature a total killer. I don't know if this is fully out of beta yet. I didn't really see any cash items so maybe not. In that case there is hope that they will shrink the headshot box down by about 90%. If you want to have a look at the new features it might be worth it for that reason. You might find the twitchiness okay. I'll tack the video on the end of this post perhaps tomorrow if I can get up the energy to go back in.
Sting Part 1 - Installation and Menus
I was going to do a different game today, but someone asked me about FPS games so I tried this out yesterday to see how it was. Sting is a FPS on an independent site. The game is made by YNK games who are responsible for a couple of mmorpgs and who also has a 2D flying game in pre-beta. From my searching on Naver this seems to be one of the newest FPS in Korea. So if you want to get in on the ground floor, you might want to try it out. It has several unique features will I discuss in gameplay. First off you'll need a Korean to sign up for you. It only takes 4 characters for name input. Once you have an account, you'll have to click repeatedly on the gamestart link to install a couple of activex controls (at this point my computer is like a poster child for activex control addiction) and then launch the installer. This installer isn't a normal launcher so you won't see it again after you install it. Which means no screenshot, but it is relatively simple to navigate. You'll get the regular buttons letting you pick a folder to put the download in and then you can press go. It'll download and you can again hit go to launch the install. When the install finishes, the installer doesn't go away. You have to close it. After you close it you go back to the website and press game start again. Unlike other installers it doesn't auto-close or change in to a launch button.
Once you're in game you'll be prompted to pick a graphical settings level. Pick the right most to get the highest quality. I get decent performance on my machine at 1920x1200 on that setting. You need to manually adjust the resolution later. Next you'll be prompted to create a character. This is one of the ways this game differs from other games. You can't just change your class on the fly in this game. You can have up to 4 characters of different classes (or the same one..but why?) and if you want to change them you'll have to exit the current match. You build up their gear, points, ranking, etc independently. After you've created your first character you can jump in to the channel. The first screen is a general or clan select. Pick the top choice. It will auto-select a channel.
From the main screen you can do a lot of normal things. Inventory, manage your characters (and switch them), and get to the settings area. Exiting here will actually take you back to the channel select if you want to jump around the channels to find more games or different games. Items in the game are purchased on time again. You guy buy things for a set period of days. A note on hangul for this game. I mentioned in Pointblank how I had trouble using alt-shift to switch the input language. This game blocks it all. I have no idea why. The only way I could type in hangul in this game was to change my default input language to Korean and restart. You will still type in English letters by default, it just means the language bar will be sitting on Ko and not En when windows starts. You can use the right alt key to toggle between hangul and english letters. This solves the problems in all games. Tomorrow, gameplay!
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