Well, I got to play through the second test day of this. It hasn't garnered that much attention. I think I only counted about 20 people online or so. A couple of them were "Gstar" accounts which is the big games expo going on in Busan right now. I debated going down, but since I'm still fighting some allergies I decided not to. What can I say about Psychic Online? Get yourself a hobby. Any hobby, doesn't really matter what it is, you'll just need something to do during the waiting time.
While getting into client and lobby is pretty quick, getting into a game isn't. We had a nearly full room and sat there forever. I have no idea why. Eventually half the people left the room and made a new one. So I joined that. We got all set to go and....hold on. I'll tell in you 3 minutes. I've never seen a level take so long to load. They're not that big. This particular one was almost tiny. Just an area around a gas station. I almost felt like I should have taken a before and after picture. The second and third times loading it didn't seem to help it along. Slightly faster, but still rather lethargic.
Once in the game it's much better. Frame rate was okay. Seemed to be locked around 60 on my rig, which tells me that the game itself is probably limiting. Your movement speed is so-so. I felt a bit like I was plodding around. The speed run didn't feel all that fast compared to say Warcry. I think the scout units were faster. They were always running up behind me and stabbing me to death. Hence why I'm looking behind myself in that picture. The main focus of this game is the "psychic" powers. I'm not entirely sold on them yet. They're interesting enough, but there isn't much focus on them. Previews always show these dueling psychic masters, but in game, you can't really do that. You fire off one ability and there is a serious cool-down before you can use another one. My medium soldier guy had 2 abilities. He could push stuff away and pull stuff toward him. Other than people anything I tried to push didn't really move that far. I was getting visions of a guy blowing stuff out Jedi style. Not happening in this game. The scout type people could turn invisible. The snipers could slow people down around them and the heavy guys.. well I'm not sure exactly what it was they did. Maybe over the weekend I'll try out the other classes. With all the waiting, I didn't actually get to play all that much. They have several training missions you can use to bump yourself up a few levels to use better weapons.
The beginner guns are pretty weak. You can unload a whole clip into someone and they probably won't die. So it's worth getting to level 4 as quickly as possible, say via the training missions so you can get that next gun. I think there is too much focus on the guns in this game, for a game called psychic online. I would expect a heavier focus on cool powers as you duke it out.
Overall I think this has potential. The loading issues need to be addressed. I really hope they'd consider tweaking the powers a bit to put a little more focus on them. It seems a bit unbalanced that the scout can turn invisible for the duration of a fight, but a medium guy gets a single repulse attack. That one repulse attack is not as powerful as being invisible.
I've been able to put a few more hours into Warcry and sometime later tonight the "Final Ground Test" will finish. I've mostly played two classes, and gained a few levels. In the image you can see the costume I bought for my paladin which you can compare to the one in the last post. It has no real in game effect, but it does change the color of the effects on your skills. I also spent some time playing an alchemist. I didn't really do a lot with snipers or the rangers. I did play about 99% of my rounds for the "Empire" side.
The paladin is your typical soldier. He's got a middle of the road gun and a decent melee weapon. He gets two passive abilities. One is a shield, the other I never got around to exactly translating. He also has two active abilities. One is a heal, the other is an invulnerability. Each class has a "super" ability that can only be purchased at level 6 or higher. It has a 90 second cool-down which carries over if you die. I did okay with him but I got eaten alive by enemy shamans. They are the counter part to the alchemist. I'll talk about them more in detail in the next part. The paladin is a little slow, but if you can make it into a group enemies, activate your short invulnerability you can do some heavy damage before they take you out. Every character can "run", which is a forward double tap, but it uses up your action points which you might need for an ability. So you might run a little way, but if you run full tilt to the battle you're going to be shooting blanks. Overall I liked him, but sometimes you can't just run headlong into things and you need to think about it, team up, etc. He can equip two items which are grena..er magic orbs that have various powers. You get a choice between fireball, flash bang, poison, and smoke. Poison is very deadly. It will almost kill a character if they get near the gas cloud. These carry over between characters. Characters can also equip a ring and necklace specific to their class. They didn't have any necklaces available, but they have various rings which give different bonuses. The one I grabbed gave a 25% bonus to action points.
Alchemists are the wizards. They're quite powerful, but also vulnerable. Which is how wizards typically are in games. They have skill which is an instant kill when it's fully upgraded. At least, it seems to be for the evil side, the Horde. However, when I used the same skill on my Empire character, people didn't seem to die as much. Whenever an enemy shaman hit me with the instant kill crow of death, it looks like three crows coming at you, I was dead. That was it. Nothing you could do. The attack passes through walls. All you need to launch is a half second of visibility. The attack is made by putting the cursor on the enemy and right clicking. You can even jump up from behind a wall, target them and fall back down to safety. The attack will go out and seek them and kill them. It's incredibly powerful. Not as long range as the sniper rifle. I think I survived maybe 5% of the death crow attack against me, but it seems like as a good guy only about 75% of the attacks I made resulted in instant kills. I played matches where the Horde side had 6-7 of their 10 players playing shamans. It was a gong show. You could barely move without seeing crows sweep in. On top of that evil shamans super ability is a massive area of effect fireball which can kill anyone within a huge radius instantly. After a few rounds of that I found a more balanced room. A similarly built good team doesn't seem to have the same power. So, the character classes are not carbon copies of each other. I did play a couple rounds as a bad guy and the horde soldier's abilities were more focused on attack than defense. His passive skill was a bonus to his attack damage. The alchemist weapon is kind of an artillery cannon. You can shoot orbs out and if they hit someone, they'll blow right away or they'll stay solid and blow after a couple of seconds. Great for shooting around corners. Targeting of the instant kill ability is rough. Plenty of times it seemed like my cursor was read and I was clicking but nothing happening. Resulted in more than one death.
Warcry currently only has two play modes. Team death match and...wait for it... plant the bomb..er rub the crystal. I played one round of this. It's hard to make a Korean shooter without plant the bomb. This is a terrible game for it because you have two classes which have instant kills: Snipers and alchemists/shamans and one of those classes shoots through walls. When you choose quick play you'll get the screen you seen on the left. This is your map choice. The upper area contains the team deathmatch maps and the lower area is the rub the crystal maps. In this game mode you have to find 1 of 2 giant crystals and use your action key on them until they're activated. The other team has to wipe you out and/or rub the crystal in the other direction. Wax on, wax off.
Overall it's a decent little game. I have no idea when the actual release is. This is supposed to be their final test I believe, so it may be going live here any time. It has been a very long wait. I beleive I first heard about this game nearly two years ago. This practice of throwing a "coming soon" banner up on a gaming portal and taking two years to release kind of bothers me. At first, you're excited and can't wait for it. Then you realize it's going to take a long time to come out. You almost forget about it for awhile and then suddenly out of the blue you just happen to be on the site one day and you go "Oh yeah, that game." and find that it happens to be out or there is an open test up. This is driving me nuts with "Black Metal" right now as it looks to be very interesting, but they haven't updated in months and I have no idea what is going on with it. I'd recommend this one as a slightly different take on the shooter genre in Korea. Graphics are decent. Maxed out, it ran well on my new rig, and looks not bad. Level design is interesting. Most maps are not exact mirrors of each other which is kind of nice. They are close, and have similar features, but room layouts, even towers and things might be present on one side that aren't present on the other.
It took awhile but here is the gameplay video I recorded.
Well, I finally got a chance to play Warcry. It seems like there might be a few more games coming out now. Which hopefully means I'll get a chance to add a little more to this. I've also gotten myself a new rig which I'll detail in another post. Warcry is curently doing their "final ground test". I didn't realize there was a finish time each day, so I played 4 rounds and then quit, thinking I could go back later. I'll have to wait until tomorrow.
As for the game. It's not bad, but very melee heavy. I played as a Paladin for the good guys. I had a huge mace like weapon. The gun I had was pretty weak. I only managed 1 kill with it in 4 rounds. Other than snipers, most people were doing melee only. Melee, at least for the characters I found, seemed to often be the first hit wins. It seemed to frequently stun lock me while they finished me off. The same seemed to happen to them.
The first couple rounds didn't go well, but then I moved on to another map. After being horribly slaughtered I was all over this map and finished 20/10. It's tough to get momentum in this game and the game seems to know it. You get voice over rewards even after your second kill. It doesn't have to be together or anything. Just your second kill in a row without dying gets you one. 10 kills regardless of deaths gets you a voice over reward, and as you get higher and higher you get more and more crazy voice overs. With games going to 150 kills they don't expect many people to really get that many kills I guess.
You always start each game at "level 1" in that game. As you level up you unlock abilities. The Paladin had a shield ability, passive, as well as a healing ability, active and a couple others. You can't actually buy a lot of equipment for this game. You can buy some jewelry which gives you some small bonuses, and costumes, but no guns, melee weapons, etc. A little strange for a game of this type in Korea.
My initial impression is interest. As I get more of a chance to play it I'll do up an install guide and screens as well as a fuller review.
Looks like Warcry is finally going to be open for play. June 18-20 will see the game open up. I will do my best to get on for a bit and record some video and get a few screen shots. Maybe we'll get a chance to find out if this is going to be interesting or not.
Battlestar is entering "pre-open beta" on the 10th. Not sure exactly what that is, but maybe it means that open beta is not that far off. You can watch a decent video on the main page right now that shows off the game. It looks like a very interesting FPS/RTS combo similar to Natural Selection, if you remember that old Half Life mod from long ago.
Apex just finished a closed beta test a week ago. Hopefully we'll see an open beta before too long.
The folks over at Hanbiton have released a UI video for Warcry. This has been in beta for some time now so I'm hoping these last few teasers are a run up to the actual game being released. This Is Game tells me that the game has been in service for about a year and a half. I'm not sure how long it was developed before that, but I think Korean games need to come out faster. The teaser time is exceedingly long. So I think they really need to keep them a secret longer. It's one thing to build some suspense, it's another thing to string people along for a year and a half waiting with no announcements about an expected release date, or at least not one I can actually find.