
Wolf-team update

Recent withdrawals
Posted by
crossmr
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Monday, April 11, 2011
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Labels:
battlestar,
coh,
metalrage,
sting,
unit
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3
comments
I was finally going to get around to my irregular spurty update as I'd noticed a few new things coming out lately and when I started poking around I've found that several games have also recently closed. Some were getting old, but a few were surprises. So before I get into a slew of updates about new games, I'm going to just make a note of which games have recently disappeared. In no particular order:
Metal rage - which was the giant robot fighting game recently closed it's doors after many years of operation. A shame to see it go, but it was getting old. It was however a bit of a unique game.
Sting - Sting seems to have finally disappeared. This is too bad, because while it was head-shot crazy there were some unique gameplay elements which I did like.
BattleStar - I never really got to write this one up, but this was a FPS vs RTS space marine style game. It looked unique and I had a very short time to play a beta, but I never got to really enjoy it. Netmarble has pulled the page. I have no idea why, the game was technically only out for a very short time. I can only surmise that they ran into some financial or technical difficulty.
Unit - I was disappointed to find out that this had disappeared. I liked Unit, but gamebus has totally redone their site and seemingly shut down many of their offerings. The site is mostly a generic corporate site now. I don't know if that means they're shopping Unit around to other sites, but as far as I can tell it's dead.
Company of Heroes - Korea was affected by the global shut down of the game. Sometimes Korea is immune to those kinds of things, but in this case they did not keep the game running here. A shame as it was nice to have another RTS option in country.
I'll keep my eyes open to see if any other games have recently shut down. I'm most disappointed about Unit and Battlestar, but really it's a shame to see any of these games go. I did get a chance to play Soldier of Fortune over the last few days and take some screenshots and a video so I'll see if I can get that written up. It's not open now, it was a short test, but I think it opens up finally for good at the end of this month if I read it correctly.
Metal rage - which was the giant robot fighting game recently closed it's doors after many years of operation. A shame to see it go, but it was getting old. It was however a bit of a unique game.
Sting - Sting seems to have finally disappeared. This is too bad, because while it was head-shot crazy there were some unique gameplay elements which I did like.
BattleStar - I never really got to write this one up, but this was a FPS vs RTS space marine style game. It looked unique and I had a very short time to play a beta, but I never got to really enjoy it. Netmarble has pulled the page. I have no idea why, the game was technically only out for a very short time. I can only surmise that they ran into some financial or technical difficulty.
Unit - I was disappointed to find out that this had disappeared. I liked Unit, but gamebus has totally redone their site and seemingly shut down many of their offerings. The site is mostly a generic corporate site now. I don't know if that means they're shopping Unit around to other sites, but as far as I can tell it's dead.
Company of Heroes - Korea was affected by the global shut down of the game. Sometimes Korea is immune to those kinds of things, but in this case they did not keep the game running here. A shame as it was nice to have another RTS option in country.
I'll keep my eyes open to see if any other games have recently shut down. I'm most disappointed about Unit and Battlestar, but really it's a shame to see any of these games go. I did get a chance to play Soldier of Fortune over the last few days and take some screenshots and a video so I'll see if I can get that written up. It's not open now, it was a short test, but I think it opens up finally for good at the end of this month if I read it correctly.
Another Day Install and Impressions





This is a good looking shooter. It performs well and it has a couple of innovative features like the suit and the way the helmet can be blown off. It makes for a pretty fast paced and interesting game as people jump around the map firing at each other. You have to be able to spin fast and shoot as the guy you have lined up suddenly rockets past you and blows you away from behind. The only real problem is lack of players. There is always at least 1 game going on, but you don't have a lot of choices if there is some shark in there destroying everyone, or they all want to play bomb maps and you just want a straight out deathmatch. It's worth checking out, but if the body count picks up, it's a definite must-play
Allstar sign-up
Posted by
crossmr
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Saturday, November 20, 2010
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Labels:
allstar,
game portal,
ipin,
signup
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0
comments

Start by clicking "회원가입" underneath the red login button. Ignore the impulse to use the foreigner sign-up form. If you do this, your account takes time to be verified. They expect you to fax or attach a scan of your passport for verification. Using the i-Pin you can pass on your details to the site through the normal registration process. So choose the left-most option. Then click the i-Pin tab on the next page and launch the i-Pin interface. Sign-in and it will pass on your details to the website. Fill out the rest of the form and away you go. The form has all the standard questions. I can't recall right now if the ID and nickname can be the same or not. Their captcha has changed. You don't write what you see, you might have to do a math question. So basically put in the value of what you would get. For example the current captcha on the foreigner registration page that I can see says "8+4+5" so I'd enter 17, not "8+4+5".
The reason I bring up this portal is of course a first person shooter by the name of "Another Day". I played this game last year during one of the beta tests, but it didn't run that well. I tried it briefly a few months ago again and it was much better. Now with the new machine I'm going to give it a proper go and write it up.
Psychic Online first impressions




Overall I think this has potential. The loading issues need to be addressed. I really hope they'd consider tweaking the powers a bit to put a little more focus on them. It seems a bit unbalanced that the scout can turn invisible for the duration of a fight, but a medium guy gets a single repulse attack. That one repulse attack is not as powerful as being invisible.
Psychic Online Guerilla Test
Posted by
crossmr
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Thursday, November 18, 2010
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Labels:
fps,
psychiconline,
standalone
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1 comments

Battery Open Beta



Finally the other major change I noticed is that there is no set base in this game. Both teams will start at a fixed location but if your base is invaded by the other team who camps it, your spawn will change to another empty location on the map. The map I played several times seemed to have 4 major spawn points. I don't know what happens if the other team spreads out in those locations. I've never seen a side try it. This is interesting, but also a little chaotic. You're advancing on an enemy and suddenly they are popping up behind you. There are also fixed gun emplacements around the map. These work on a heat system. Heat goes up quickly then you've got to give it a break. Short infrequent bursts are the best way to use it. An incoming horde actually won't take a lot of damage from it as you'll quickly overheat and it takes awhile to cool down. You can also pick up a flamethrower as an extra on map weapon instead of a rocket launcher. This is a pretty quick kill weapon. There is also partially regenerating health. If you take massive damage but survive, your health will regenerate to 50%. Beyond that you'll need medkits to heal. Each one is good for 25%.
I think I'll stick with this for right now. Get a few more hours in and investigate the system a little more. Warcry is still on hold, as is Born to fire. I shot as mall gameplay video in which you can see the fixed emplacement and a bit of a go against bots. The bots aren't entirely pushovers in this, much like the bots in Sting.
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