Mobicle is a company that has embraced the foreign market. In addition to providing TK Online in English, they also have contracts in Japan, Singapore, Malaysia, China and The Philippines. They have a dance themed game that they've been working on in The Philippines for about 4 years which has around 4000 concurrent users called "iDate". They're hoping to try and bring it to Korea later. The company currently has around 53 employees. On Monday I met YJ who had just come back from a business trip to China where he was meeting their partner. YJ and I got a chance to talk about their business, their games, and the Korean gaming market in general.
Mobicle's bread and butter is their mobile games. They were founded in June 2004 as a mobile games company and it wasn't until 2006 that they started to branch into online PC games. They are responsible for the very popular Ma-gu Ma-gu a baseball game. They have a partner ship with CJ Internet to develop some games for them. As I walked around the office I could see many poster boards for the various cell phone games they make. Some were instantly recognizable. Recently they've begun to release games on the iPhone as well. From the list YJ sent me it looks like they have nine games out for the iPhone now including Cubetrix 3D which has gotten some pretty favourable reviews.
I asked YJ what inspired TK Online's style. He said that Starcraft is a powerful force in Korea and competing with it wasn't exactly what they wanted to do. he said players enjoyed combining items to make different gear and that helped to set it apart from games like Starcraft. He also compared the game to Avalon, which is a similar styled game being released under another service. These kinds of games are helping Korea develop the RTS market. They feel that a company like Blizzard has so many years of research and data under their belts that their games come out very good and polished. Other companies who want to get started don't have access to that kind of experience and resources so it takes them time to reach that level. Perhaps in a few more years we'll see some very good home grown RTS games here in Korea.
Up Next YJ and I discussed the Korean gaming market and how it compares to other countries they do business in and the Western model.
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