Karma 2 has a handful of gameplay modes, but as I stated earlier, most of the gameplay is focused in team deathmatch maps. The vast majority of maps you will see in channels are team deathmatch and the other types of maps are almost always empty. Which made it hard to play those ones to try them out.
Survivor is a gameplay mode that is basically team deathmatch but 1 death per round. I don't know exactly why people enjoy these maps. They're pretty boring to me, but then again a lot of people like counter strike. I just hate getting shot up early and having to sit around for 2 minutes before I can die again in under 10 seconds. Maybe the problem is I'm not good at those kinds of maps^^ I played a few games of it, some interesting maps, and it seems like there is the ability to get low and shoot out from under some things like vehicles which makes it interesting. On the right you can see me about to snipe a guy during a survivor level. I'm pretty sure I missed and some flying debris took me out.
Another map type if occupation. Occupation is 2 teams on a small map, with a control point. The longer you hold the point the more points you get. Reach a certain limit and you win. I died a lot in these games but it was fun. sometimes the games are over quick. I think the limit has to be higher, maybe 2-3x as long would be better. I had a couple games end in around 1 minute. The problem is the team which takes the control point first gets a major tactical advantage.
There is another map type which I didn't translate before. It is konglish and means "One Flag" its similar to occupation but takes place in a trench scenario. Not sure why it isn't just part of the same rotation.
Team deathmatch is fairly standard. What really sets this game apart is the control. The mouse feels very laggy when turning and there is no way to adjust the sensitivity of it. When I tried to turn to shoot at someone in this game, I felt like it was just too slow compared to AVA or Wolf Team. I'm not sure why. I got used to it after a few games and it wasn't too much of a big deal, but still a little noticeable. Perhaps its some kind of realism thing. I'm not sure. Team death match is pretty fun. Like AVA you get money when you level up and after every match you get some experience points. All items are done on in-game time so if you want to buy some new grenades, helmets, etc keep an eye on the time. If it expires you won't have that item. They're cheap and keeping them in stock is no big deal. The guns are expensive but every level you should be able to buy one or two guns. Those stay forever. There is no zooming on the guns except for the sniper rifles. Its possible to get mortars which is interesting.
Its a reasonable game. There are 4 classes to play, soldier, sniper, rocket launcher guy, and heavy soldier. The maps are interesting and varied. You die a lot and quickly. It seems everyone steps around the corner firing so don't expect to get the drop on anyone.